Pick a number, 1 or 2 v0.1.0
The board: tap a number to mark it away today
Pick a number, 1 or 2, with a fair draw. It settles a quick two-way choice: who goes first, which team starts or which game to play.
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How to use it
- The range is already set from 1 to 2. Press Hold to roll or the Space bar, and let go to land on a number.
- The same number can come up again. Tick No repeats to use each number once.
- For another range, type the lowest and highest numbers in the boxes, or open the full random number generator for odd, even, multiples and more.
Ideas for class
- Give one team the number 1 and the other the number 2, then press the button to see which team picks first in the next game.
- Use it for an odd or even warm-up: draw a number and ask the class whether it is odd or even before the reels stop.
- Let two children share the job of line leader: draw 1 for the first child and 2 for the second, and keep a tally across the week.
- Offer two reading corners or two activities and let the draw choose, so no child has to argue about whose turn it is to decide.
Related
Questions
Is a draw between 1 and 2 really fair?
Yes. Each number has the same chance. The draw comes from your browser's secure random generator before the reels move, so how long you hold the button changes nothing.
Is there a coin flip for a quick heads or tails?
Yes. The coin flip on this site does the same two-way job with a picture of a coin, and it can flip several coins at once. Use whichever your class finds easier to watch.
Why does the same number sometimes come up twice in a row?
Each draw is separate and does not remember the last one. With only two numbers, a repeat happens about half the time, which is just what a fair choice should do.
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