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50 indoor recess games

Grades Pre-K–850 ideasUpdated October 2026

Indoor recess goes best when students choose from a short menu they already know, instead of waiting for you to invent something. Teach five or six of these on a dry day, post the menu, and keep the materials in one labeled bin. Each game below says how to play, what you need and the grades it suits.

Whole-class games

  1. 1. Four corners

    One student closes their eyes and counts to ten while everyone tiptoes to a corner. The counter calls a number, and students in that corner sit down. Play until one student is left, then everyone is back in and that student counts next.

    Grades K–5You need Four corners of the room numbered 1 to 4

  2. 2. Silent ball

    Students stand at their desks and toss a soft ball to each other without a sound. Anyone who talks or drops an easy catch sits and becomes a judge until the round ends; everyone is back in for the next round.

    Grades 1–8You need A soft foam ball

  3. 3. Heads up, seven up

    Seven students stand at the front. Everyone else puts their head down with one thumb up. Each of the seven quietly presses one thumb down, then returns to the front. The tapped students stand and each gets one guess at who tapped them.

    Grades 1–5You need Nothing

  4. 4. Simon says

    Give movement commands, and students follow only the ones that start with "Simon says." Instead of sitting out, a student who moves at the wrong time simply joins in again on the next command.

    Grades Pre-K–2You need Nothing

  5. 5. Charades

    A student draws a slip and acts it out with no words while the class guesses. Use themed slips (winter sports, ocean animals, jobs) and give each actor thirty seconds.

    Grades 2–8You need Slips with actions or animals in a cup

  6. 6. Draw and guess

    One student draws the word on their slip on the board, with no letters or numbers, while the class guesses. The student who guesses right draws next.

    Grades 1–8You need The whiteboard and slips with simple nouns

  7. 7. Telephone

    Sit in a circle. Whisper a sentence to one student, who whispers it to the next, all the way around. The last student says it aloud, and you read the first version. Start with a short sentence for younger grades.

    Grades K–5You need Nothing

  8. 8. Who started the motion

    One student waits in the hall while you choose a leader. The class copies the leader's motions (clapping, tapping knees), changing when the leader changes. The guesser comes back and has three tries to spot the leader.

    Grades K–5You need Nothing

  9. 9. Sleeping lions

    Everyone lies still on the carpet like a sleeping lion. Two hunters walk around and try to make lions giggle or move without touching them. Lions who move become hunters. It is the quietest game on the list.

    Grades Pre-K–2You need Nothing

  10. 10. Hot and cold

    One student leaves the room while the class hides an object. When the student returns, the class says "warmer" or "colder" as they get closer or farther from it.

    Grades K–3You need A small object to hide, such as a chalkboard eraser

  11. 11. Freeze dance

    Play music and students dance in place; when it stops, everyone freezes. Nobody is out: anyone who wobbles does a silly pose for the next round instead.

    Grades Pre-K–3You need Music from your school's approved list

  12. 12. Cooperative musical chairs

    Play music and walk around the chairs. Each time the music stops, remove one chair, but nobody leaves: students have to share chairs and laps, so the whole class works out how to fit on fewer and fewer.

    Grades K–2You need Chairs in a circle

Quiet games at desks

  1. 13. Twenty questions

    One student thinks of an animal, place or object. The class asks yes or no questions, up to twenty, and tries to guess it. Keep a tally of the questions on the board.

    Grades 2–8You need Nothing

  2. 14. I spy

    Say "I spy something that is blue and round" and students guess the object in the room. The student who guesses gives the next clue.

    Grades Pre-K–2You need Nothing

  3. 15. Category game

    Roll or pick a letter. Students write one item starting with that letter for each category (an animal, a food, a city, a sport) in two minutes. Answers nobody else wrote score a point.

    Grades 3–8You need Paper, pencils and a list of categoriesUse Letter wheel A–Z, 2 minute timer

  4. 16. Story chain

    Start a story with one sentence. Each student adds one sentence in turn around the room. Write it on the board as you go, and read the whole story aloud at the end.

    Grades 1–8You need Nothing

  5. 17. Back-to-back drawing

    Partners sit back to back. One describes a simple picture of shapes without naming it; the other draws from the description. Then they compare and swap.

    Grades 2–8You need Paper, pencils and simple pictures

  6. 18. Guess the number

    Pick a secret number from 1 to 100 with the random number generator and keep it hidden. Students guess, and you answer "higher" or "lower." Count the guesses and try to beat the record.

    Grades K–5You need The random number generatorUse Random number generator

  7. 19. Would you rather

    Spin a question and students point left or right for their choice, then a few give a reason. It works seated, with no moving around.

    Grades K–8You need The would you rather wheelUse Would you rather wheel

  8. 20. Rock, paper, scissors cheer

    Pairs play rock, paper, scissors. The loser becomes the winner's cheering section and follows them to the next match, so by the end, two students face off with the whole class cheering.

    Grades K–5You need Nothing

Paper and pencil games

  1. 21. Dots and boxes

    Partners take turns joining two dots with a line. Whoever completes a box writes their initial in it and goes again. Most boxes wins.

    Grades 1–8You need Dot paperUse Dot paper

  2. 22. Tic-tac-toe tournament

    Play best of three with a partner, then switch partners. For older students, try a four-by-four grid where you need four in a row.

    Grades K–5You need Paper and pencils

  3. 23. Word search

    Keep a stack of themed word searches in the recess bin. Students can work alone or race a partner on the same puzzle.

    Grades 1–5You need A printed word searchUse Word search maker, Winter word search

  4. 24. Mazes

    Make a stack of mazes at three levels so students can pick one that suits them. Mark the start in green and the end in red for younger students.

    Grades K–5You need Printed mazesUse Maze maker

  5. 25. Sudoku

    Start with four-by-four puzzles and move up to six-by-six and nine-by-nine. Pencils with erasers matter here.

    Grades 3–8You need Printed sudoku puzzlesUse Sudoku maker

  6. 26. Secret code messages

    Students decode a message with a symbol key, then write their own coded message for a partner to crack.

    Grades 2–5You need Printed secret code sheetsUse Secret code maker

  7. 27. Word scramble race

    Partners race to unscramble a list of themed words. The first pair to finish reads the answers aloud for the others to check.

    Grades 2–5You need Printed word scramblesUse Word scramble maker

  8. 28. Guess the word

    One student picks a word and draws a blank for each letter. Classmates guess letters; wrong guesses build a snowman, one part at a time. Guess the word before the snowman is finished.

    Grades 2–8You need The whiteboard

  9. 29. Paper fortune teller

    Show the folds once on the projector, then students make a paper fortune teller and write kind messages or riddles under the flaps.

    Grades 2–5You need Square paper

  10. 30. Coloring bookmarks

    Keep a stack of bookmarks to color in the bin. Quiet, calm, and students take something useful home.

    Grades K–5You need Printed bookmarks to colorUse Pattern bookmarks to color, Nature bookmarks to color

  11. 31. Crossword

    Hand out a themed crossword. Partners can share one puzzle and take turns reading the clues aloud.

    Grades 3–8You need A printed crosswordUse Crossword maker, Winter crossword

Card, dice and board games

  1. 32. Go fish

    Deal five cards each. Players ask another player for a rank they hold ("Do you have any sevens?") and collect sets of four. Good for number recognition.

    Grades K–3You need A deck of playing cards per group of four

  2. 33. Memory match

    Lay the cards face down in a grid. Players turn over two at a time and keep any match. Use playing cards or a set you print with sight words or pictures.

    Grades Pre-K–3You need Pairs of matching cards

  3. 34. Crazy eights

    Play a card that matches the top card's number or suit; eights are wild and change the suit. The first player to play every card wins.

    Grades 2–8You need A deck of playing cards per group

  4. 35. Pig, the dice game

    Roll as many times as you like and add up the total, but rolling a 1 loses that turn's points. Decide when to stop and bank your score. First to 50 wins.

    Grades 1–5You need One die per pair and paperUse Dice roller

  5. 36. Dominoes

    Play the classic matching game, or for younger students, use dominoes to practice counting dots and making matching ends.

    Grades K–5You need A set of dominoes per group

  6. 37. Checkers and chess corner

    Set up a board game corner with two or three sets. Post a sign-up list so the same students don't keep the boards every day.

    Grades 2–8You need Two or three checkers or chess sets

  7. 38. Classroom bingo

    Print a set of themed bingo cards and let a student be the caller.

    Grades K–5You need Printed bingo cards and countersUse Bingo card generator, Winter bingo

Building and making

  1. 39. Building brick challenge

    Post a challenge card: build a bridge that holds a book, a tower taller than your ruler, an animal with four legs. Students build alone or in pairs.

    Grades K–5You need A bin of building bricks

  2. 40. Cup stacking

    Groups build the tallest tower they can in three minutes, then try a pyramid of a set size without it falling.

    Grades K–5You need Twenty plastic cups per groupUse 3 minute timer

  3. 41. Index card tower

    Groups build the tallest free-standing tower they can from the cards and one strip of tape in ten minutes. Measure them at the end.

    Grades 3–8You need Twenty index cards and a strip of tape per group

  4. 42. Paper airplane contest

    Students fold planes and fly them from a line on the floor. Measure the longest flight and the most accurate landing on a target.

    Grades 2–8You need Scrap paper and a hallway or open floor

  5. 43. Play dough challenge

    Students make what the card says: a snake longer than a pencil, five balls from big to small, the first letter of their name.

    Grades Pre-K–2You need Play dough and challenge cards

  6. 44. Paper chain challenge

    Who can make the longest paper chain from a single sheet of paper in ten minutes? Measure the chains against the classroom wall.

    Grades 2–8You need One sheet of paper, scissors and tape per student

  7. 45. Tangram puzzles

    Students make the picture on a card (a cat, a boat, a house) with all seven pieces. Turn the card over to show the solution if they get stuck.

    Grades 1–5You need Tangram sets or printed tangram pieces

  8. 46. Pattern block pictures

    Students cover a printed outline with pattern blocks, or make their own symmetrical design and draw it on graph paper.

    Grades K–3You need Pattern blocksUse Centimeter graph paper

Active games for a small space

  1. 47. Keep it up

    The class tries to keep a balloon off the floor, counting each tap aloud. Nobody taps twice in a row. Check for latex allergies before using a regular balloon.

    Grades K–5You need A latex-free balloon or a light beach ball

  2. 48. Paper basketball

    Students crumple a sheet into a ball and shoot from three lines at different distances. Closer lines score one point, farther ones three.

    Grades 1–8You need Scrap paper and a recycling bin

  3. 49. Mirror me

    Partners face each other. One moves slowly and the other copies like a mirror. Switch leaders after a minute.

    Grades K–5You need Nothing

  4. 50. Get moving cards

    Draw a card from the energizing deck and the whole class does it beside their desks. Each card is safe for a crowded room.

    Grades K–5You need The energizing brain break cardsUse Energizing brain breaks

Making it work

  • Teach the games on a normal day, so the first rainy day isn't spent explaining rules.
  • Post a menu of six to eight games and let students choose. Rotate a few new ones in each month.
  • Keep all the materials in one labeled bin, with the printables already copied.
  • Set a timer for the end of recess and a two-minute clean-up, so the next lesson starts on time.
  • Use random groups for group games, so the same students don't always play together.

Questions teachers ask

How do I keep indoor recess from getting too loud?
Give it structure: a menu of choices, a set place for each game, and the noise meter on the projector. Active games work best one at a time, with quieter desk games running alongside.
What do I need for an indoor recess bin?
Two decks of playing cards, a set of dice, dominoes, a soft foam ball, building bricks, scrap paper, and a stack of printed word searches, mazes and coloring pages. Most of it is already in a classroom.
Should students be able to just read or draw?
Yes. Some students need a quiet break more than a game. Keep a reading and drawing spot on the menu, so choosing it feels normal rather than left out.
How do I stop the same students taking the best games?
Use a sign-up sheet or a rotation for the popular games, and pick turns with the name picker so it is visibly fair.

Written for teachers by Peabody Teach. No ads, no affiliate links. Something wrong or missing? Tell us.