Random number wheel, 1 to 12 v0.2.0
12 entries
Hide a note behind a slice with a bar: cat | a small furry pet. It shows after the spin. Start a line with an emoji to draw it big. Two columns pasted from a spreadsheet work too.
Who's away today?
Tap anyone who is away. Their slice is hatched and skipped today only; at midnight they are back. Nobody is deleted.
Drag the wheel round and let go to flick it. Your flick sets the show. The draw is already fair: your browser's secure random generator picks the winner before the wheel moves.
Space spin, or stop sooner · R new round · M sound on or off · F full screen · Esc leave it
Your edits are saved in this browser only, and never sent anywhere. Turns and away marks never go into a link.
The numbers 1 to 12 on one wheel, the same as a clock face or the times tables, for multiplication practice, time telling and turns in small groups.
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How to use it
- The wheel already holds 12 entries for “Number wheel 1–12”. Edit, add or delete lines in the box and it redraws; your changes stay in this browser.
- Tap the wheel, press Space, or drag it and let go to flick it. The winner is drawn first with your browser's secure random generator; the pegs, the clicks and the big reveal only show it.
- Choose Fade the winner or Remove the winner to use every entry once, or Keep everyone in for repeats. “Original list” brings back the starting entries, and Print makes a paper spinner of the list.
Ideas for class
- Spin twice and multiply the two numbers, with the class racing to say the product before the wheel stops turning.
- Spin for an hour and ask children to draw that time on a clock face, then say what they might be doing at that hour.
- Pick which times table to practise today: spin, then count up the multiples of that number together, out loud.
- Match the number to a month of the year and ask children what happens in that month, one fact each.
- Choose a dozen eggs game: spin a number of eggs and ask how many are left in the dozen, or how many more make twelve.
Related
Questions
Why 1 to 12 and not 1 to 10?
Twelve is the size of the times tables most schools teach and of a clock face and the months of the year. One wheel then serves multiplication, telling time and calendar work.
How do I practise times tables with it?
Spin the wheel twice and multiply the two numbers. Students write the answer, or race to call it out. Spin once and keep a fixed number to drill one table, such as the sevens.
Can I take a number off the wheel?
Yes. Delete its line in the box and the wheel redraws with one fewer slice. Original list brings the full set back, and your changes stay in this browser only.
Nothing you do here is sent to us. Names, lists and settings stay in this browser. No sign-in, no ads. What each tool stores