Cards, page 1 of 5 · Cards, page 2 of 5 · Cards, page 3 of 5 · Cards, page 4 of 5 · Cards, page 5 of 5 · Teacher notes ·
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20 cards. Print, cut along the dashes and set them out.
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Twenty cards for coding without a screen: give steps to a robot partner, spot the bug, write a repeat, make an if-then rule. Print 4 or 8 to a page, cut along the dashes, and set them out.
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How to use it
Pick all twenty cards or one idea (steps, repeat, bugs, if-then, exact words), and 4 or 8 cards to a page.
Press Print. The last page is a short note for the teacher. Cut the cards apart along the dashes.
Give each pair one card and paper. Say the one rule: do exactly what the steps say, nothing more.
Ideas for class
Center rotation: lay out five cards, one for each idea, and let pairs rotate every ten minutes.
Robot partner: one student is the robot and only does exactly what is said. It gets quiet and funny fast.
Bug of the day: pick a bug card for the morning meeting and fix it together.
Early finishers: keep a stack of repeat cards for the table at the back.
Follow up on a screen with Move the robot, the free block game at peabody.kids/coding-for-kids/robot.
Send a card home and ask a family member to be the robot.
No. Every card uses paper, a pencil or the floor. That is the point: coding is about steps and rules, not the screen.
What ages are the cards for?
Kindergarten to grade 5. The first cards need three steps; the last ones ask students to design a puzzle for a partner.
Is anything sent to you?
No. Nothing students do is typed or saved. The page remembers your paper size and card choices in this browser only.
Nothing is typed into this tool and nothing is sent to us. Your paper size and card choices stay in this browser. No sign-in, no ads, no AI. What each tool stores