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Yes or no wheel: let the wheel decide

A fair, ready-made wheel for quick class decisions: three kinds of yes, three kinds of no, and a couple of ways out.

Tap, flick or press Space

8 entries

Hide a note behind a slice with a bar: cat | a small furry pet. It shows after the spin. Start a line with an emoji to draw it big. Two columns pasted from a spreadsheet work too.

After a spin

Anyone can come up again. Repeats are fine.

Who's away today?

Tap anyone who is away. Their slice is hatched and skipped today only; at midnight they are back. Nobody is deleted.

Drag the wheel round and let go to flick it. Your flick sets the show. The draw is already fair: your browser's secure random generator picks the winner before the wheel moves.

The contents travel inside the link after the # sign, which browsers never send to any server. Anyone you give the link to can read them.

Space spin, or stop sooner · R new round · M sound on or off · F full screen · Esc leave it

Your edits are saved in this browser only, and never sent anywhere. Turns and away marks never go into a link.

How to use it

  1. The wheel already holds 8 entries for “Yes or no wheel”. Edit, add or delete lines in the box and it redraws; your changes stay in this browser.
  2. Tap the wheel, press Space, or drag it and let go to flick it. The winner is drawn first with your browser's secure random generator; the pegs, the clicks and the big reveal only show it.
  3. Choose Fade the winner or Remove the winner to use every entry once, or Keep everyone in for repeats. “Original list” brings back the starting entries, and Print makes a paper spinner of the list.

Ideas for class

  • Settle a tie between two activities: let the class agree before the spin that the wheel's answer is final.
  • Play a guessing game: a student thinks of an animal and the class asks yes or no questions, but the wheel answers when the student forgets.
  • Make a class-sized magic eight ball for a story: ask the wheel what the main character should do next.
  • Teach probability: ask which answers are more likely, then record 30 spins on the board and compare.
  • Use it as a gentle chooser when students cannot decide where to sit, with “Ask again tomorrow” as a fair way to wait.

Related

Questions

Why are there eight slices and not just yes and no?

A wheel with only two slices is a coin flip. These eight are balanced, three yes answers, three no answers and two neutral ones, so a spin feels like a real decision. To get a plain yes or no, delete the other six lines in the box and the wheel redraws with two slices.

Is yes as likely as no?

Yes. Every slice has the same chance. Because there are three yes-type slices and three no-type slices, the chance of any yes-type answer equals the chance of any no-type answer.

Should a wheel make important decisions?

Use it for small, low-stakes class choices. Anything about a student's grades, safety or discipline should be decided by an adult using judgment, not a spin.

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