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Math facts practice wheel

Spin for the kind of math fact the class practises next, from doubles and make ten to skip counting and times tables.

Tap, flick or press Space

12 entries

Hide a note behind a slice with a bar: cat | a small furry pet. It shows after the spin. Start a line with an emoji to draw it big. Two columns pasted from a spreadsheet work too.

After a spin

Anyone can come up again. Repeats are fine.

Who's away today?

Tap anyone who is away. Their slice is hatched and skipped today only; at midnight they are back. Nobody is deleted.

Drag the wheel round and let go to flick it. Your flick sets the show. The draw is already fair: your browser's secure random generator picks the winner before the wheel moves.

The contents travel inside the link after the # sign, which browsers never send to any server. Anyone you give the link to can read them.

Space spin, or stop sooner · R new round · M sound on or off · F full screen · Esc leave it

Your edits are saved in this browser only, and never sent anywhere. Turns and away marks never go into a link.

How to use it

  1. The wheel already holds 12 entries for “Math facts wheel”. Edit, add or delete lines in the box and it redraws; your changes stay in this browser.
  2. Tap the wheel, press Space, or drag it and let go to flick it. The winner is drawn first with your browser's secure random generator; the pegs, the clicks and the big reveal only show it.
  3. Choose Fade the winner or Remove the winner to use every entry once, or Keep everyone in for repeats. “Original list” brings back the starting entries, and Print makes a paper spinner of the list.

Ideas for class

  • Daily warm-up: spin for the routine and do it for two minutes with whiteboards, then show the answers on three, two, one.
  • Use the winner as the rule for a game of Around the World with a partner and flashcards.
  • Pair with the number wheel: spin the routine, then spin a number from 1 to 30 and apply the rule to it.
  • Fact family focus: after Doubles, ask what the near doubles would be, such as 6 + 7.
  • Let students create a poster of the routine they find hardest, with one trick that helps them remember.

Related

Questions

Does the wheel ask the actual question?

No, it picks the routine. Pair it with the number wheel from 1 to 30, or with a deck of cards, to get the number to practise on.

Which grades is this for?

Kindergarten to fourth grade, depending on the list. Remove the times tables for younger classes and add Times 3, Times 4 or Times 9 for older ones.

Why practise routines and not just facts?

Strategies like make ten and doubles help children work out facts they do not know yet, instead of trying to memorize each one separately.

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