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Peabody TeachFor teachers and grown-ups

Inside the Game Studio: teacher key

How Video Games Are Made, grade 12 edition, written for 12th grade and up. A video game is built by teams of artists, designers, programmers and testers using engines and tools. Games go back from today's phones and consoles to early computer experiments.

Read the book. Print this page for the key.

Questions and answers

  1. What did Unity's founders release first, in 2005?
    • A game called GooBall for MacOS (answer)
    • A console
    • A set of sound effects
  2. Why did independent developers often have to license an engine before Unity?
    • Building an engine is extremely technical and needs extensive programming experience (answer)
    • Engines were not allowed to be built at home
    • Engines were free for everyone
  3. After developers mark a bug as fixed, what does the QA tester do?
    • Closes the report without checking
    • Repeats the same steps to make sure the problem is gone (answer)
    • Starts a new game
  4. What does the label AAA describe?
    • A game's quality
    • The scale and resources behind a game (answer)
    • An official budget set by law
  5. Which came before arcade Pong?
    • The Atari 2600
    • Home Pong sold through Sears
    • Tennis for Two and Spacewar! (answer)
  6. In the passage, what does "procedural" describe in procedural generation?
    • Content created by computer algorithms with rules set by designers (answer)
    • Content drawn by hand one pixel at a time
    • Content tested by QA

Words

  • engine: building platform
  • assets: objects and sounds
  • procedural: made by algorithms
  • localization: adapting games