Skip to the content
Peabody TeachFor teachers and grown-ups

A scoreboard that remembers: 3rd to 5th coding

Variables as a scoreboard. A free 3rd to 5th lesson plan with a hook, practice that links to free activities, and an exit ticket. Copy it and make it yours.

Lesson plan

Goal

  • Students work toward: variables as a scoreboard.

Hook (5 min)

  • Ask the class: What does the game need to remember?
  • Take two or three answers and write them where everyone can see them.

Teach (15 min)

  • Say the big idea in one plain sentence: a scoreboard that remembers.
  • Show one example, then one that is not an example, and ask how the two differ.
  • Have students tell a partner or a small group the idea in their own words.

Practise (20 min)

  • Choose one for the whole class or let groups pick:
  • Learn: A Box That Remembers (https://peabody.kids/world/code/code-a-box-that-remembers)
  • Print: On paper: The Scoreboard Game (https://teach.peabody.kids/coding-lessons/scoreboard-game)
  • Learn: Practise: a score that grows (https://peabody.kids/practice/code/scoreadd)
  • Learn: Practise: swapping two things (https://peabody.kids/practice/code/swap)

Exit ticket (5 min)

  • On a slip or aloud: one thing I learned about a scoreboard that remembers, and one question I still have.
  • Sort the slips into: got it, nearly, not yet. Start tomorrow with the last pile.

Written by Peabody from its own skill pages. Free, no ads, no sign-in. Children can practise this on Peabody. More from teachers: teacher-shared resources.