What should an exit ticket ask?
Ask one thing that tells you what to do tomorrow. That is either one to three quick questions on today's skill, which you can sort in a minute, or one open prompt, such as "What was the most confusing part of today?". Adding "How sure are you?" shows you who got it right by guessing.
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An exit ticket is not a quiz. Keep it short enough that every student finishes in two or three minutes, and about one idea, so the answers sort cleanly.
Questions or a prompt?
- Questions on the skill are best when there is a right answer: a math fact, a word meaning, a fact from a passage. You can sort the tickets into right and not yet at a glance.
- A prompt is best when you want their thinking: what confused them, what they would tell a friend who was away, what they used to think.
In the exit ticket maker
- Twelve prompts written for the site, including 3-2-1, Muddiest point, Tell a friend who was away, I used to think, Spot the mistake and Draw it, or type your own.
- Or one to three questions from the quiz maker's bank, a reading passage or a list you paste, with three boxes or a line to write on.
- A "How sure are you?" line with three faces: Not yet, Getting there, Got it.
- Four or six tickets to a page, with cut lines. A long ticket prints four to a page, and the maker says so.
Tools that help
- Exit ticket maker: Twelve prompts or quick questions, "How sure are you?" faces, four or six to a page.
- Quiz maker: Its exit ticket layout prints three questions, with versions A and B alternating.