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Board game project rubric: grades K–2, 3–5 and 6–8

This board game project rubric scores a game students design to show what they learned: how well the topic is built into play, the written rules, the board and pieces, and whether the game actually works when classmates play it. Grades 3–5 and 6–8 use four levels with points, with content counting twice; K–2 uses three levels in plain words with no points. Print it, or open it in the rubric maker to change any cell.

Written for Peabody Teach. Checked . Free to print, copy and change.

Board game project rubric, grades K–2

3 levels, 4 criteria, no points (a switch in the maker adds them).

Board game project rubric (Grades K–2)Name ____________________ Date ________
CriteriaWow!YesNot yet
What we learnedMy game asks about three or more things we learned.My game asks about one or two things we learned.My game does not use what we learned yet.
My rulesI can tell how to start, how to take a turn and how to win.I can tell some of how to play.Friends cannot tell how to play yet.
Board and piecesMy board is neat, easy to see and has every piece we need.My board and pieces are ready to use.My board is hard to use or pieces are missing.
We can playA friend and I play all the way to the end.We play, but I have to help a lot.We cannot finish a game yet.
Open in the maker
  • I can put things we learned into my game.
  • I can tell how to play my game.
  • I can make a neat board and pieces.
  • I can play my game with a friend.

Board game project rubric, grades 3–5

4 levels, 4 criteria, 20 points in all.

Board game project rubric (Grades 3–5)Name ____________________ Date ________ Total ____ / 20
CriteriaExceeds4 pointsMeets3 pointsApproaching2 pointsBeginning1 pointScore
Contentcounts ×2Ten or more accurate questions or tasks tied to the unit, with an answer key.Several accurate questions or tasks tied to the unit.Few questions, or some are wrong or off topic.The game does not use the unit content./ 8
RulesWritten rules cover setup, turns, special spaces and how to win, in clear steps.Written rules cover setup, turns and how to win.Rules are missing a step, so players need help.No written rules, or players cannot follow them./ 4
Board and piecesNeat, labeled and sturdy, with a design that fits the topic and every piece included.Neat and labeled, with all pieces included.Hard to read in places, or a piece is missing.Unfinished, or too messy to play on./ 4
PlaytestGame was played start to finish, and the student made a change based on the test.Game can be played start to finish.Game stalls or breaks during play.Game cannot be played./ 4
Open in the maker
  • I can build what we learned into the cards, spaces or moves.
  • I can write rules a new player can follow.
  • I can make a board and pieces that are neat and easy to use.
  • I can test my game and fix what does not work.

Board game project rubric, grades 6–8

4 levels, 5 criteria, 24 points in all.

Board game project rubric (Grades 6–8)Name ____________________ Date ________ Total ____ / 24
CriteriaExceeds4 pointsMeets3 pointsApproaching2 pointsBeginning1 pointScore
Contentcounts ×2Winning depends on using the content: accurate, varied questions or tasks at more than one level of challenge, with a key.Accurate questions or tasks that cover the unit's main ideas, with a key.Content is thin, repetitive or partly wrong, or players can win without it.Content is missing or inaccurate./ 8
RulesRules cover setup, turns, edge cases and winning, with an example turn; new players need no help.Rules cover setup, turns and winning; new players need little help.Rules leave gaps that cause arguments during play.Rules are missing or cannot be followed./ 4
Game designFair, with real choices for players and a pace that keeps everyone involved to the end.Fair and playable, with some choices.Mostly luck, too long, or one player can get stuck.Unfair or unplayable as designed./ 4
MaterialsDurable, readable and well designed, with a theme that fits the topic and a box or bag for pieces.Readable and complete, with a fitting theme.Hard to read in places, or pieces are fragile or missing.Incomplete or unusable./ 4
Playtest and revisionPlaytested with classmates, notes kept, and two or more specific changes made and explained.Playtested once with a change made.Playtested but nothing changed.No playtest./ 4
Open in the maker
  • I can make the unit content central to how the game is won.
  • I can write complete rules that settle disputes before they start.
  • I can design a game that is fair, has choices and keeps players involved.
  • I can make durable, readable materials that fit the theme.
  • I can playtest with others and revise from what I see.

When to use it

  • An end-of-unit project where the game reviews the unit: question cards, spaces or moves tied to the content.
  • A game day, with classmates playing each game and leaving feedback on the playtest row.
  • As a planning sheet handed out with the assignment, so rules get written before the board is decorated.

What to say to students

  • Someone who has never seen your game should be able to play it from your rules.
  • Every question card or special space should use what we learned.
  • Play it yourself at least once before game day, then fix what goes wrong.

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The criteria are generic and written for this site, with no standards codes, so they fit any curriculum. Open one in the maker to change a word, add a row or switch to a single-point rubric; what you change stays in your browser.