Host a live quiz on the projector
Choose how to play and the questions, open the room, and students join from their devices with the code and QR on your screen.
What we store: nothing. Students don’t type names: each picks a game name such as Purple Otter. Their taps reach this screen through a relay that keeps nothing, and the room is gone when you close it. Results stay on this computer unless you download them.
How to use it
- On the computer that drives the projector, open Host a game, choose how to play and the questions, and open the room.
- Students go to teach.peabody.kids/join (or scan the QR code on the screen), type the code and pick a game name.
- Press Start. Show each answer, then the results, and download them as a spreadsheet if you want to keep them.
Related
Questions
Do students need an account or an email address?
No. A student types the six-letter code from the big screen and picks one of three made-up game names, such as Purple Otter. Nobody types a name, and there is nothing to sign in to.
What do you store about my students?
Nothing. The game lives in the browser tab on your computer. Students' taps travel through a relay (Supabase Realtime broadcast) that passes each message on and keeps none of them, and when you close the room it is gone. The results are on your screen and in the spreadsheet you choose to download, nowhere else.
What can a student type?
Only the six letters of the code. Game names are picked from three word pairs, answers are a tap on one of three boxes, and there is no chat. A student's screen has no links, no ads and no other students' anything.
Is there a leaderboard?
Not below 3rd grade: the class sees its total and what went well, such as how many players got more right in the second half. From 3rd grade up you can choose a podium of the top three game names, or put the teams in order at the end. There are no points for speed at any grade.
Can I use my own questions?
Yes. Paste one question a line with its answer after a colon, two columns from a spreadsheet, a list from the classroom activities page or a Peabody Set. The two wrong boxes come from your other answers. Or pick one of the math facts sets.
What we store: nothing. Students don't type names: each picks a game name such as Purple Otter. Their taps reach your screen through a relay that keeps nothing, and the room is gone when you close it. Results stay on your computer unless you download them.